4/15/2024 0 Comments Roadblocks game ps4We have a long way to go before the metaverse becomes the persistent, shared virtual universe that Mark Zuckerberg has in mind.Īll this technology is going to require huge network upgrades, causing some thundering headaches for cloud storage providers and telecom companies. For now, it has to stay in Roblox, which is pretty daft. If you buy a $4,000 Gucci-branded bag for your Roblox avatar-as someone did in 2021-you can’t take it with you to another platform. Yet the current metaverse and web3 platforms are all pretty much-walled gardens, meaning, if you buy something in one platform, you can’t use it or trade it outside of that platform. The metaverse will comprise countless virtual worlds, and-in theory, at least-we should be able to switch seamlessly from one experience to another. It’s vital this scaling up is matched by investment in green energy.Ĥ. So, if blockchain is going to power more of our online transactions, the technology will have to scale up drastically. The number of transactions that can currently be done on a platform like Ethereum is much smaller than the number of transactions that can be processed by providers like Visa or Mastercard (because blockchain transactions take longer to process). The problem is we also know that all this tech needs to scale up significantly in the future. Transitioning to proof-of-stake blockchain systems will dramatically reduce energy consumption (Ethereum’s switch to proof-of-stake is estimated to reduce the energy consumption of Ethereum tokens and blockchains by 99.95 percent). Bitcoin alone consumes more electricity in a year than several countries, including Norway and Hungary. Blockchain, crypto, creating realistic simulated worlds … all this requires huge computing power. Looking at the technology itself, energy is the big elephant in the room. We need updated privacy regulations that set clear boundaries on what constitutes a fair use of personal data in metaverse environments. Basically, huge amounts of data could be collected by companies and used for marketing and other purposes-and not everyone will be happy about this. VR headsets, for example, include eye-tracking technology-which means, in the future, marketers and advertisers could potentially see from our headset data exactly where we're looking in our immersive experience and, in the process, understand an awful lot about our preferences. The metaverse also brings new privacy challenges because all this immersive technology will be even better at tracking our actions and intentions.
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