4/14/2024 0 Comments Blender donut tutorial text![]() ![]() So if you finish this full series, you will end up with a donut that looks very similar to this. This is the third time I'm making a donut tutorial series, every time Blender releases a new version, I make this series. And then since I think doing is the best way to learn, along the way we'll also be building our very own Donut, of course, the donut what I'm known for. I think there's really about 20% of Blender's features that you'll use in 80 or 90% of projects, and that's what I want to teach you in this tutorial series. It's if you're familiar with the 80-20 rule. I, for example, have been using Blender for 18 years and I still have not touched some parts of Blender like scripting, never touched it, because I don't need to for what it is that I'm trying to do. You can't even move things without a tutorial, but the good news is you don't need to learn everything that you can see, right? It’s like one step at a time and now I have dropped my expectations and now when I see results they are beyond my expectations I get more enthusiastic and if I get stuck at some point I ask around and if I don’t get answers then I just move on believing that it will come by one day that is bcz maybe I am not that experienced yet… sometimes yes u get discouraged but then folks like u guys help pick me up again and keep moving and as you have said just hang in there and Do Not Give up so that’s what I am doing.If you've just opened Blender for the first time and then you've tried to do things - maybe trying to see how far you can go without getting help - you might have discovered you need help immediately. Well I am a filmmaker and hv been doing it for past 8 years and I have failed at it so many times that I can’t even count I first struggled with Photoshop then with color grading and then with AE and after dumping Photoshop for years cause I was too ambitious (which I am even today ) and wasn’t realistic cause I was comparing myself with experts so I came in blender I came with the expectation that I am going to fail but if I hang in there I will get good at it. The best thing to do is just to go at it, do what seems most fun to you, and not give up.įirst thank you so much for taking the time out to give such a wonderful advice Though in the end, what worked for me may not be the best process for you. They’ll tell you how to do something, but that deeper level, the why of something, that is best found through tons and tons of goofing around, experimenting with your various tools, nodes, and settings to see what you can produce. Now here I am, comfortably intermediate, and getting better all the while.Īnd what Hunkadoodle said is very much true: following tutorials will only get you so far. Instead of creating grand vistas that wouldn’t look out of place in a Lord of the Rings movie, I found a shot of a little low poly house I liked, copied it, added my own touches to it, then moved on to a slightly more complicated scene. It wasn’t until I started doing things in more managable chunks that I started truly improving. ![]() I’d get burnt out, drop it for a year or so, pick it up again with the same expectations, get burnt out again, rinse and repeat. When I started out, I went into it expecting to CREATE WORLDS OF ABSOLUTE MAJESTY THE LIKES OF WHICH NO ONE HAS EVER SEEN, and, well, I ended up falling far short of that. Think of it as being an iterative process. It won’t win you any awards, but it’ll give you a basic understanding of what you need to do to make something that looks a little cooler next time. Make some little block cars with octogonal wheels driving around on a little road. ![]() You can still do that, just don’t expect to make something worthy of The Fast and the Furious right away. ![]()
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